Contributions: Author
Publisher: Green Ronin Publishing
Publication Date: December 15, 2020
Seven decades ago, there were cities upon cities, kingdoms and nations. Cultures at war and at trade. Humans, dwarves, elves, and others. So it remained for millennia, through two vibrant ages called ascensions.

Until the world ended. Nations crumbled. Magic sputtered. Nature sickened. Civilizations died.

The dead woke.
Tales of the Lost Citadel is a shared-world anthology of fifteen horror-fantasy stories. The city is called Redoubt, and as far as anyone knows, it is the last.

Inside this book, you’ll find:

* The once-proud history, races, religions, and cultures of the world of Zileska. And how they Fell.
* Detailed coverage of the inner workings, factions, politics, and geographical locations of the Last City. Each district comes with its own Adventure Hooks sidebar.
* New classes, feats, items, and rules for use with 5th Edition, including a new sub-system called Woe.
* A host of new undead with which to test your characters’ wits and will. Will they face down the horror of a grim aggregate, the terror of a forlorn child, or even the power of a mighty Malevolent, itself?
* A full-color double-sided poster map of Redoubt and its surrounds, courtesy of gifted cartographers Andrew Law and Jared Blando.
* Original fiction by award-winning dark fantasist Elizabeth Hand.
Available at: Green Ronin Store Amazon
Contributions: Author of Faith and Deeds, A Quest for Hope
Publisher: Green Ronin Publishing
Publication Date: November 27, 2020
In the Deep Reaches of the Shadow Barrens, Something Evil Stirs

The blasted expanse of the Shadow Barrens has menaced the Kingdom of the Blue Rose for generations. Legends of its sinister residents and the fallen glories of long-lost Mount Oritaun have provoked both fear and wistful hope. Now, an envoy from that lost kingdom has made contact, and a history long forgotten by all but a few scholars has been brought to light. But the armies of Shadow loom over Mount Oritaun, and its lunar light may soon be extinguished forever.
Tales from the Mount features nine short stories which visit the deadly Shadow Barrens, wicked fallen Austium, and the lunar glories of Mount Oritaun. These are the tales of a people lost, the shattered pieces of an ancient and proud civilization, and the sinister stain that has crept over those legacies in the generations since the Doom of Faenaria. Come explore some of the most tragic parts of the Blue Rose setting with us.

Authors for this anthology include Natania Barron, Nerine Dorman, Georgina Kamsika, Rhiannon Louve, Michael Matheson, Tiffany Trent, Caias Ward, and Suzanne Willis.

This anthology is tied to the Envoys to the Mount adventure path from Blue Rose: The Roleplaying Game of Romantic Fantasy from Green Ronin Publishing.
Contributions: Author
Publisher: Frog God Games
Publication Date: November 6, 2020
Cat’s Cradle stands at the intersection of a caravan and river route, which brings in mysterious travelers, unscrupulous grifters, and -- quite often -- dangerous villains.
A Place of Dangers and Opportunities

A walled town of roughly 4000 citizens, Cat’s Cradle is a modular resource that can be used any time you need a town at the intersection of trade routes. This book describes the important locations in the town and its immediate surroundings, such as the “salt” mines formed by the ancient intersection of some massive interplanar beast with the material plane. The otherworldly mineral deposits left behind are used in Cat’s Cradle’s thriving alchemy-related businesses.
Contributions: Author
Publisher: Frog God Games
Publication Date: October 26, 2020
From the gargantuan, aquatic afanc, a hundred feet in length, to the eerie sphinx zombie bound by magic to guard forbidden lore, the Tome of Horrors 2020 provides you with a wealth of beasts and legends to stock the forests, dungeons, skies, and oceans of your world. Creatures of the underworld, denizens of the elemental planes of existence — they’re all to be found within the covers of this compendium!
Necromancer Games is proud to bring you this resource for the Fifth Edition of the world’s most popular role-playing game!

There are two versions of the PDF: a reading copy and a reference copy. The reading copy is set up like a book, with pages side-by-side the way you see them in print. The reference copy, on the other hand, is formatted page-by-page in case you want to print individual pages. We recommend using the reading copy for fullest visual effect but depending on the device you’re using and how you refer to a monster book, some people may find the reference copy more convenient. Enjoy!
Contributions: Author
Publisher: Frog God Games
Publication Date: September 25, 2020
The Grand Duchy of Reme is a vast realm: a network of well-settled river valleys running through enormous areas of almost-uncharted wilderness. To the west, Reme’s territory extends to the Deepfells Mountains and the forbidden Green Realm of the wild elves. To the east, it reaches to the town of Fareme near the western edge of the Stoneheart Valley. Its northern border is the Wizard’s Wall across the Crynnomar Gap, and to the south, the realm extends to the Whiterush River. The land borders of Reme do not tell the whole story, however, for Reme is also a seafaring nation, one of the most significant in the world. The grand duke has no colonial aspirations, but the nation has been focused on dominating trade on the Crescent Sea for centuries, and Rhemish ships venture throughout the known world from the city’s great port.
In overall size, the Grand Duchy of Reme technically rivals the entire holdings of the overking of Foere and exceeds that of the actual Kingdom of Foere by quite a bit. However, most of Reme remains wild, inhabited by nomadic Loreclans rather than agrarian settlements. With the exception of river valleys, Reme is almost entirely a vast grassland prairie poorly suited to farming. The Frontier in the northwest is only nominally under the jurisdiction of the Northmarches, for the reach of the duchess at Ironfell only barely extends into this region. In the west, permanent agricultural settlements have only recently begun to form in the Windreft following the resolution of civil wars that ravaged the Westmarches for the last several decades. The civilization of Reme is powerful, but the settled population is widely scattered in pockets and along the great rivers.

Given the uneven settlement and great distances within the wild territories of Reme, the grand duchy has evolved into a number of marches providing for more local administration. Today, these are the Westmarches, the Northmarches, and Waymarch, in addition to the central lands held directly by the grand duke. The origin of power of the dukes of Reme are as Loreclannic chiefs, and their authority, developed over the course of millennia, extends to ancient Loreclannic boundaries rather than feudal grants of the land itself. The distinction between Reme’s Loreclannic traditions versus Foere’s feudal law is nuanced, but it is a key factor in understanding the history and the nature of the Rhemish people.
Contributions: Author
Publisher: Ulisses Spiele
Publication Date: September 24, 2020
Delphi Missions: Cyberpapacy is a set of adventures to enhance any ongoing Torg Eternity campaign.

Each of the ten adventures inside is suitable for an evening of play. Each adventure may be dropped into an existing story, or played on its own. Facing Malraux and his unholy Cyberpapacy is dangerous, and facing these perils add adventure and opportunity to the Storm Knights lives.
This product contains adventures suitable for Alpha and Beta Clearance Storm Knights written by returning Torg icons such as Darell Hayhurst, Bill Slavicsek, Brian Reeves and John Terra, industry names like Steve Kenson, John Wick, Rachel Savicki, Rhiannon Louve, Tracy Sizemore and Henry Lopez give us their own spin on cybertheocratic adventures of the Cyberpapacy.

INSIDE YOU‘LL FIND:

• Ten adventures, all set within different parts of the Cyberpapacy.
• Great for a one night fill-in, or to extend an act that ends too early.
• New foes to battle and new challenges to face!
Contributions: Author
Publishers: Nisaba Press, Green Ronin Publishing
Publication Date: May 11, 2020
ALDEA AWAITS YOU!

For Hart & Queen is a wide-ranging anthology of stories from the world of Blue Rose. From the wind-swept plains of Rezea to the gentle city life of Aldis, these stories explore the many cultures and tales in this vibrant world.
Rhiannon Louve warps up the tale of an aging Rose Knight who believes her story is over, only to be drawn into a conspiracy of Shadow alongside an intriguing new partner. Will Sobel’s tale of intrigue and self-discovery in Hunt for the Hart is a new look into the Kingdom of the Blue Rose; Michael Matheson’s Jarzoni refugee makes her way through the desert to a new life, accompanied only by ghosts. F. Wesley Schneider’s Nearly Perfect offers a grim take on love and loss, while Brandon O’Brien’s rogue gets a comedic comeuppance.

Each of these tales stands alone on its own merits, while adding new life to the setting Green Ronin’s Blue Rose roleplaying game. Gamemasters may find new adventures and characters within this book, while readers will enjoy the wide-open plains of Rezea’s horse masters and the quiet comforts of Aldis.

Authors for this engaging anthology include Rhiannon Louve, Clio Yun-Su Davis, Erik Scott de Bie, Calvin Jim, Jenifer Purcell Rosenberg, Lindsay Smith, A. B. Neilly, Brandon O’Brien, Michael Matheson, F. Wesley Schneider, and Will Sobel.
Contributions: Author
Publisher: Frog God Games
Publication Date: February 24, 2020
The Lost Lands

… the campaign world of Necromancer Games and Frog God Games for almost 20 years …
… home to locations now legendary in the annals of roleplaying, from the depths of the massive dungeons of Rappan Athuk, to the city of Bard’s Gate, the Desolation of Tsar, the Blight, the demon-tainted Sundered Lands, the chaotic tumult of the Borderland Provinces, and the fabled Northlands.
Between these covers is the definitive guide to the world of the Lost Lands. Herein you will find a description of the lands and seas and the skies above, the people who populate the world, an overview of its history, a summary of its religions, and an enormous gazetteer with thousands of entries. Here can be found the locations of your favorite adventures, all set into the historical and physical context of the entire world, alongside new lands that have never before been revealed.

Welcome to the Lost Lands.
A lifetime of adventures awaits!
Contributions: Author of Spring Stone
Publishers: Nisaba Press, Green Ronin Publishing
Publication Date: October 22, 2019
Aldis, the Kingdom of the Blue Rose, has been defined and uplifted over its history by the lives and actions of its Sovereigns. Each chosen by the Golden Hart, these Sovereigns have been vital in the shaping of the lands and culture of the Aldin people, and their stories are the stories of kingdom as a whole. Some were bright shining paragons, cultural heroes for the kingdom; others were troubled, given to madness or corruption, examples that Aldinfolk still use to teach about limits and weaknesses.
Sovereigns of the Blue Rose features fourteen short stories: one for each of Aldis’s Sovereigns, from its founding by Queen Seltha the Rhy-Friend to the current ruler, Queen Jaellin. These are the tales of their beginnings and their ends, of their triumphs and their defeats, of their loves and their hates. Join us as we explore Blue Rose history through the eyes of the people who ruled the Kingdom of Aldis. Authors for this engaging anthology include Natania Barron, Elaine Cunningham, Alison Cybe, Clio Yun-su Davis, Erin M. Evans, Steve Kenson, Ezzy Languzzi, Rhiannon Louve, Michael Matheson, Brandon O'Brien, Wen Reischl, Lindsay Smith, Na'amen Tilahun, and Tiffany Trent.
Contributions: Author of The Bonds of Trust (Those Who Wait, Part 4)
Publisher: Nisaba Press / Green Ronin Publishing
Publication Date: August 22, 2019
Marn and Kiyn continue trying to unravel the corruption spreading through Aldis while dealing with their feelings for each other.
Open the Nisaba Journal and immerse yourself in original fiction gathered from your favorite worlds. Issue Two collects seven tales from three of Green Ronin's most popular settings—Freeport, Blue Rose, and Mutants & Masterminds—and offers ideas for incorporating the heroes, villains, and adventures from the stories into the ones you tell in your own campaigns.
Contributions: Author of The Heart of Things (Those Who Wait, Part 3)
Publishers: Nisaba Press, Green Ronin Publishing
Publication Date: March 3, 2019
The Rose Knights draw closer to the source of the shadowspawn plots, but enemies lurk in unlikely places.
Open the Nisaba Journal and immerse yourself in original fiction gathered from your favorite worlds. Issue Two collects seven tales from three of Green Ronin's most popular settings—Freeport, Blue Rose, and Mutants & Masterminds—and offers ideas for incorporating the heroes, villains, and adventures from the stories into the ones you tell in your own campaigns.
Contributions: Author of Lancing the Wound (Those Who Wait, Part 2)
Publishers: Nisaba Press, Green Ronin Publishing
Publication Date: October 23, 2018
A broken-hearted Rose Knight finds a new lease on life...if darkfiends don't snatch it away from her.
Open the Nisaba Journal and immerse yourself in original fiction gathered from your favorite worlds. Issue One collects a half-dozen tales from three of Green Ronin Publishing's most popular settings—Freeport, Blue Rose, and Mutants & Masterminds—and offers ideas for incorporating the heroes, villains, and adventures from the stories into the ones you tell in your own campaigns.
Contributions: Dialogue Writer
Publishers: Undead Labs, in partnership with Microsoft Studios
Publication Date: March 31, 2018
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Small-town America, one year from today. The dead have risen and civilization has fallen. Not even the military could stop the zombies, and now it's up to you to gather survivors and build a community with your friends in a post-apocalyptic world – a world where every decision matters, and where you define what it means to survive.
Available at: Amazon Best Buy
Contributions: Author
Publishers: Nisaba Press, Green Ronin Publishing
Publication Date: February 7, 2018
Marn the Rose Knight is used to saving the world, but can Kiyn help her learn to save herself?
This is part 1 of the 5-part series "Those Who Wait."
Contributions: Author
Publisher: Frog God Games
Publication Date: January 3, 2016
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Adventures in the Borderland Provinces contains seven brand new, stand-alone adventures for use in any world setting, or in the Lost Lands campaign setting of Frog God Games. From the ghostly terrors of Ectarlin’s Last Ride to the fey-filled journey of Illusion and Illumination, these adventures provide you with a wide variety of challenges to puzzle and threaten your characters. Nothing is as it seems, and dangers lie around every corner. Authors include Ari Marmell, Eytan Bernstein, Scott Fitzgerald Gray, Gwendolyn Kestrel, Rhiannon Louve, Anthony Pryor, and C.A. Suleiman.
Available at: Drive Thru RPG Amazon
Contributions: Author
Publisher: Sky Warrior Book Publishing, LLC
Publication Date: April 20, 2014
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Adventure and romance awaits in worlds that never were but should have been. Magic and science blend together as Gears and Levers explores the quest for all that makes up humanity. Battle pirates, walk with ghosts, fly in dirigibles, explore the wonders world, and walk with automatons in fourteen amazing tales set in Steampunk lands by masterful storytellers such as David Boop, Irene Radford, Nancy Jane Moore, Renee Stern, Bob Brown, George S. Walker, and Rhiannon Louve.
Available at: Amazon Booktopia
Contributions: Author
Publisher: Megalithica Books (now Immanion Press)
Publication Date: June 14, 2013
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Animism--the belief in spirits--is considered to be an integral part of many pagans' paths. We call on these beings when we create our rituals, when we work magic, and even in our everyday lives. For some, though, spirits are the very center of their practices. This book collects writings from a variety of practitioners, exploring animism in nature, in technology, and even within the human psyche. Speaking from both theory and practice, the authors present personal experiences to demonstrate concepts, and provide ideas and tools for the reader to work with. Featuring essays from Dawn M. Allenbach, Kali Black, Vronica Cummer, Kenn Day, jaymi elford, Taylor Ellwood, S. Kelley Harrell, Raven Kaldera, Erynn Rowan Laurie, Rhiannon Louve, Lupa, Bari Mandelbaum, Paleo, Pia Van Ravestein, Andrieh Vitimus and Mel White.
Contributions: Author
Publisher: Sky Warrior Book Publishing, LLC
Publication Date: July 1, 2012
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A Quest for the Mind and Soul

Come, my friends, adventure and romance awaits in worlds that never were but should have been. Magic and science blend together as Gears and Levers explores the quest for all that makes up humanity. Battle pirates, travel back in time, fly in dirigibles, explore the wonders of the Orient, and walk with automatons in twenty amazing tales set in Steampunk lands by masterful storytellers such as David D. Levine, Brenda Clough, Mark J. Ferrari, Irene Radford, K.L. Townsend, David Lee Summers, Shannon Page, Bruce Taylor, among others.
Contributions: Author
Publisher: Megalithica Books (now Immanion Press)
Publication Date: November 30, 2008
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Modern pagans draw from a variety of cultural wells, both historical and contemporary. All too often the effects of this tendency to borrow are ignored in lieu of "spiritual development". What happens when plastic shamans and wannabe Celts are accused of distributing inaccurate information, deliberately misleading others, and even engaging in spiritual and cultural genocide? Often, the response is only an uncomfortable silence. Talking About the Elephant is an attempt to shatter that stillness and to promote constructive communication about the issues surrounding cultural appropriation in neopaganism. The nineteen essays approach such practices and faiths as Celtic reconstructionism, neoshamanism, and ritual magic; and explore and critique topics ranging from academic appropriation of pagan and occult practices, to intra-community intimidation, and potential solutions to the problem of appropriation. The controversy surrounding cultural appropriation in neopaganism is nothing new; however, it's time to stop pretending the elephant isn't staring at us as we stand in silence. This powerful, diverse set of voices is poised to break open a new dialogue, one that must occur if our spiritual communities are to balance individual needs with concerned criticisms. Featuring essays by Elizabeth Barrette, Aliyah Benjamin, Phillip Bernhardt-House, Veronica Cummer, Diotima, Taylor Ellwood, Thea Faye, Kenaz Filan, Frater Barrabbas, Sean Green, Erynn Rowan Laurie, Lelandra, Rhiannon Louve, Lupa, Jenne Micale, Larisa Pole and Vince Stevens.
Available at: Amazon Immanion Press
Contributions: Author
Publisher: Wizards of the Coast
Publication Date: December 18, 2007
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High-level threats for your Dungeons & Dragons® campaign.

Elder Evils provides DMs with 160 pages of truly wicked threats to challenge high-level heroes. Each "elder evil" described in this nightmarish tome comes with a detailed description, stat blocks for the elder evil and its minions, tips for how to incorporate the elder evil into any D&D campaign, adventure seeds, and maps of the elder evil's lair (complete with encounters and room descriptions). The book also provides guidelines to help DMs create their own unique elder evils as worthy campaign villains and endgame encounters.
Available at: Drive Thru RPG Amazon
Contributions: Author
Publisher: White Wolf Publishing (now owned by Paradox Interactive)
Publication Date: June 6, 2007
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Let the Wonders of the Ages Inspire You!
Few elements of fantasy roleplaying are as rife with possibility and potential as are artifacts, those ancient and unpredictable items of potent magics. Travel in quest of mystic wonders, stand as civilization's only defense against villains equipped with horrific powers, or challenge the gods themselves. Within these pages lie sufficient ideas to inspire dozens upon dozens of quests, adventures and even entire campaigns.
Magics Beyond Measure, Curses Beyond Comprehension
You hold in your hand a codex of almost limitless potential. Each and every artifact within contains not only a detailed description of its powers, but also a rich and inspiring mythology, adventure seeds, and the various consequences and downsides of use that make artifacts such a mixed blessing. Better yet, the Tome of Artifacts also contains new spells, new monsters, new feats, and a tool to aid you in creating your own artifacts, a random system capable of generating literally millions of unique artifacts!
Brought to you in partnership between Necromancer Games and Lion's Den Press, the Tome of Artifacts contains contributions by some of the industry's best known names, including fan favorites Keith Baker, Rich Burlew, and Patrick Lawinger. Includes a foreword by David "Zeb" Cook!
This product requires use of the Dungeons and Dragons Player's Handbook published by Wizards of the Coast. This product uses rules from the v.3.5 revision.
Available at: Drive Thru RPG Amazon
Contributions: Author
Publisher: Wizards of the Coast
Publication Date: May 15, 2007
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Complete Champion focuses on the divine champion and provides new rules options for characters who enjoy battling for a cause, defeating foes with divine magic, and going on quests that mean more than simply defeating the bad guy and grabbing the treasure. Complete Champion also helps Dungeon Masters run quest-themed campaigns and adventures.

In addition to providing various archetypes for characters, Complete Champion includes new feats and prestige classes. This book features dozens of deity- and belief-themed organizations, turning religion and holy (or unholy) power into something characters of all classes can use.
Available at: Amazon Abe Books
Contributions: Author
Publisher: White Wolf Publishing (now owned by Paradox Interactive)
Publication Date: November 29, 2004
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Beyond the continents of Ghelspad and Termana lie still more lands of wonder and danger. Explore the ashen deserts and stately theopoli of Asherak, where the gods were born. Uncover the secrets beneath the ice of Fenrilik, the last bastion of titanspawn in all the world. Discover the wonders of the wyrmclans of the Dragon Lands, masters of sword, spell and warring hand.

Whether used as thumbnails for exploring the lost continents of the Scarred Lands, or as a toolkit for playing unique characters from harsh and exotic environs, Strange Lands: Lost Tribes of the Scarred Lands offers new and interesting spells, monsters, magical items, feats and prestige classes for players and GMs alike.
Available at: Drive Thru RPG Amazon
Contributions: Contributor
Publisher: White Wolf Publishing (now owned by Paradox Interactive)
Publication Date: March 1, 2004
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This sourcebook explores the mysterious and potent slarecians, a race with a significant role in the Scarred Lands -- yet intriguing creatures to add to any d20 campaign. Learn of their origins in the prehistory of the Scarred Lands, the fall of the mighty subterranean Slarecian Empire, and the legacy these strange beings have left behind.
Contributions: Author
Publisher: White Wolf Publishing (now owned by Paradox Interactive)
Publication Date: November 17, 2003
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This third volume of the Creature Collection series presents a horde of new monsters to challenge player characters and haunt the wild lands of any campaign setting. From deadly swarms to mighty angels, Creature Collection III: Savage Bestiary is packed with over 150 creatures of every challenge level, each compatible with the v.3.5 rules. It also includes a special appendix with new taints of the titans - additional powers to make your monsters even more dangerous!
Available at: Drive Thru RPG Amazon
Contributions: Contributor
Publisher: White Wolf Publishing (now owned by Paradox Interactive)
Publication Date: November 17, 2003
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Once, the high elves commanded a powerful empire, opposed only by the wicked charduni -- ferocious evil dwarves with a thirst for conquest. Today, both races are a mere whisper of their former selves. The elves went from high to forsaken as they lost their god, while the charduni's vast kingdom crumbled to a small remnant.

Yet change is in the wind. Hope of possible salvation rouses the forsaken elves. The dark dwarves also stir, determined to regain the favor of their dread god, Chardun. And as two fallen races struggle for redemption, the conflict of ancient enemies threatens to begin anew.
Available at: Amazon Abe Books
Contributions: Author
Publisher: White Wolf Publishing (now owned by Paradox Interactive)
Publication Date: November 3, 2003
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The enigmatic ranger and the silent rogue are masters of the hunt, whether after a hated enemy or in pursuit of profit. Their subtle abilities, whether used for ends noble or foul (or something in between), are often indispensable.
Available at: Amazon
Contributions: Writer
Publisher: White Wolf Publishing (now owned by Paradox Interactive)
Publication Date: October 6, 2003
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Children of Caine...
Since Biblical times, the get of Caine have prowled the world, hiding from mortals and resigning themselves to the shadows. Throughout the ages, their plans have unfolded and their treacheries have come to fruition. Welcome to the Final Nights — welcome to unlife as a vampire. A collection of essays, character-building options, chronicle suggestions and methods of play, the Vampire Players Guide offers a wealth of information to players and Storytellers on a conversational level. Presented as an aside to Vampire players, this book offers a variety of options and advice to better enhance the Storytelling experience.
Available at: Drive Thru RPG Amazon
Contributions: Author
Publisher: White Wolf Publishing (now owned by Paradox Interactive)
Publication Date: October 6, 2003
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A land of verdant jungles, steaming swamps and impassable mountains, Termana is home to notorious Charduni Empire, the ancient High Elven nations and the infamous Blood Bayou. This volume details the history of the southern continent of the Scarred Lands, from the vast titan-worshipping empires that once covered it to the Divine War and beyond.
Available at: Drive Thru RPG Amazon
Contributions: Editor
Publisher: White Wolf Publishing (now owned by Paradox Interactive)
Publication Date: March 3, 2003
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Two decades ago, the cabal of shadow-wizards known as the Penumbral Pentagon nearly overthrew the paladins of Mithril and almost replaced the shining city's theocrats with the Pentagon's own dark regime. Survivors of the shattered Pentagon fled into the Kelder Mountains. Today, led by the malicious dark elf Dar'tan, the Penumbral Pentagon has grown strong once again and prepares to exact its revenge upon Mithril and the entire Scarred Lands!
Contributions: Author
Publisher: White Wolf Publishing (now owned by Paradox Interactive)
Publication Date: February 3, 2003
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When the gods slew Mormo, Queen of Witches, and scattered her body across the land, her evil heart fell into the depths of the peaceful Hornsaw Forest, saturating the ancient woodland with her blood. Now, twisted by Mormos taint, all manner of aberrations walk the forests sunless trails, while the Gorgons, Hags and other servitor races of the Witch Queen make strongholds as they attempt to revive Mormo herself. Only the terminally foolish or desperate brave such a forbidding region.
Contributions: Author
Publisher: White Wolf Publishing (now owned by Paradox Interactive)
Publication Date: September 2, 2002
Spells, items and more, for the Scarred Lands setting or other campaigns.
New Material for Your Fantasy Campaign
Following in the footsteps of its best-selling predecessor, Relics & Rituals II: Lost Lore brings more spells, true rituals, magic items and artifacts to excite and challenge your players. Included in this book are 10 new prestige classes, guidelines for astrological magic, details regarding lost magical tomes, and rules for introducing psionics to your games. This sourcebook contains a wealth of material easily incorporated into any ongoing campaign.
This Sword & Sorcery™ book is published under the Open Game License and is 100% compatible with revised 3rd Edition rules and the d20 System.
Available at: Drive Thru RPG Amazon
Contributions: Author
Publisher: White Wolf Publishing (now owned by Paradox Interactive)
Publication Date: June 3, 2002
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Playground of titans, battlefield of gods, land of empires and magic: Ghelspad is a vivid and exciting setting for your fantasy campaign. This volume details the lands, peoples, cultures, gods, and history of Ghelspad, from the ancient titanic epochs to the horrors of the Divine War and the tumultuous recent years, when the empire of Calastia has risen to threaten the land's freedom, and titanspawn continue to plot the return of their evil masters. Scarred Lands Campaign Setting: Ghelspad provides Game Masters with a fully developed setting ready-made for adventure. Enter the continent of Ghelspad and experience the world of the Scarred Lands first-hand.
Contributions: Author
Publisher: White Wolf Publishing (now owned by Paradox Interactive)
Publication Date: April 1, 2002
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Secrets & Societies, you will find more than a dozen fully-developed organizations to enhance your campaign, from the terrifying and secretive Cult of the Ancients - murderous servants of an evil goddess - to the noble Paladins of Corean, valorous defenders of faith. Secrets and Societies includes the history and background of each organization, statistics for typical members and leaders, as well as new spells, magic items, feats, and prestige classes unique to each organization. Learn about the foul knights who become Black Dragoons, about the alluring Courtesans of Idra whose network of spies plagues the bedrooms of kings, and learn about the strange and fearful allies of the necromantic mercenaries called the Legion of Ash. All this and more can be found within the pages of Secrets & Societies, a sourcebook that will enhance any campaign, in both the Scarred Lands and elsewhere.
Available at: Drive Thru RPG Amazon
Contributions: Author
Publisher: White Wolf Publishing (now owned by Paradox Interactive)
Publication Date: December 17, 2001
Book of gods, titans, and related materials (spells, items, monsters, etc) for the Scarred Lands setting from Sword and Sorcery Studios.
Using the same D20 game system as the 3rd Edition fantasy roleplaying rules, sword & sorcery books provide fantasy gamers with a host of new core rulebooks, campaign sourcebooks, challenging adventures and game accessories. Sword & sorcery is the largest independent publisher of D20 material, with authors such as the father of fantasy himself Gary Gygax, and Monte cook, the co-creator of 3rd Edition and author of the 3rd Edition DMG. Hardcover sourcebook of gods, their minions and their religions.
Available at: Drive Thru RPG Amazon